


Suzi is the bastard child of a former teen celebrity. It failed to break her, though, and thanks to actions by more sane Green Earth COs (Commanding Officers), she doesn't harbour ill will towards them - yet Viola herself still frightens her. Locked in the Dungeon: When taken captive by Green Earth, Madison was subject to some very unusual punishment by Viola.Jade-Colored Glasses: Madison isn't exactly a complete negative nancy, but it isn't often that she agrees with anyone, or wait for long to criticise some idea they might share.Specifically she would dress in Daisy Dukes if the climate and uniform regulations allowed for them, is tomboyish and has a protective father. Farmer's Daughter: As well as being a literal example, Madison has a few traits of the archetype.This has the effect of making her sea units superior most of the time and her land units average at best. Madison's units fight better over sea and worse over land. She is difficult to anger but determined to face problems head-on. Be especially mindful as his Power Bar increases.A former Green Earth naval commander with a down-to-earth personality. If playing against Andy, focus on eliminating his units entirely. This would allow players to take especially risky moves or attacks without risking a devastating counterattack.

Players may also consider using Hyper Upgrade at or near the end of the turn under specific circumstances.

When playing as Andy players should keep severely damaged units alive as they can be restored with Hyper Upgrade, giving Andy high comeback potential. Hyper Upgrade gives Andy a huge advantage with increased offense and movement on top of the 5HP global repair. Otherwise, it is generally preferable to save up for Hyper Upgrade (SCOP). Due to his lack of any Day-to-Day abilities, Andy is relatively weak in the early game, instead relying on his powers in the mid-to-late-game.įor 3 Stars, Hyper Repair (COP) is a rather underwhelming power, and should only be used if Andy's units desperately need 2 HP, like after suffering an opponent's Mass Damage Power. As such, Andy can compete in many matchups. Having average units across the board, Andy has no inherent weaknesses. They also gain 20% increased offense, 10% increased defense, and +1 movement. Super: Hyper Upgrade - All of Andy's units gain 5 HP, but will not exceed 10 HP. They also gain 10% increased offense and defense. Power: Hyper Repair - All of Andy's units gain 2 HP, but will not exceed 10 HP. All of Andy's units have regular offense and defense. As such, Andy is a good CO choice for beginners.ĭay-to-day Effects: None. Mid (Tier 3) Andy is an Orange Star CO whose lack of any strengths or weaknesses allows for more versatile play.
